7/13/16 01:33 pm - "White Rabbit Society Part One" out in two days!
Getting right up to it now, folks. Here's a few more things about "White Rabbit Society".
*There are monsters! Boy howdy are there monsters. In addition to our cover girl Shadow (who folks who read my short story collection Beasts will have met already), we've got a lot of much less friendly critters running around, knocking over buildings and occasionally eating people's faces. My general design guideline for these things was "deep-sea creatures crossbred with geometry problems" and I think it worked out pretty well.
*One of the recurring themes of the story is people figuring out that their family situations are a lot more complicated than they thought they were, with Consequences for their own lives. I think this just short of being a universal experience, and people in the genre realm deal with it too often by having someone turn out to be the heir to something. Being fifteen and suddenly having to make conversation with the uncle you didn't know existed while everyone around you is trying to be polite feels more true-to-life for me.
*A famous bit of writing advice from Raymond Chandler (paraphrased) is that when you're not sure what should happen next, have a man with a gun walk into the room. On the surface, this is silly but still-not-half-bad advice for many genres. You can also go deeper with it. Long story short, many characters in WRS eventually become able to do things normal people can't do. It's a story about magic. Magic needs to be explained enough to not be transparently something that lets the author do whatever they want, but I'm not inclined to explain it so much that it ceases to be dangerous. My ground rules for "things human beings can do supernaturally" in WRS were:
A- A man walking into the room with a gun is still a problem.
B- Everything has a price. If it doesn't seem to have a price, it just hasn't come due yet.
And that's it for now. TWO DAYS. TWO DAYS.